Very High (Red): The rivalry has become hostile, with Superstars attacking each other. High (Orange): Rivals are resorting to and responding with cheap shots and distractions against each other Medium (Yellow): Rivals are disrespectful and confrontational or growing frustrated from being on the losing end Low (Green): Sportsman-like conduct between the rivals in short, a “friendly” rivalry Intensity has four different color-coded levels: Intensity determines what’s likely to happen between the Superstars in a Rivalry and should help you identify from just a glance in the menus what kind of rivalry is taking place. Intensity is a new addition this year, and it’s in both Potential and Active Rivalries. The types of rivalries you’ll see, whether it’s a friendly rivalry between allies or a hostile brawl-fest between heated enemies, depends on the rivalry’s “Intensity.” The payoff varies depending on which Superstars are in the rivalries, things like climbing the ranks or title match opportunities. Superstars will fight to build momentum and have the advantage leading up to their big matches at the next PPV. Sounds promising potentially having feuds with allies, etc.Īctive Rivalries are the results of all the build-up, making the rivalry official and starting off many weeks of heated competition between the rivals. For example, attacking your opponent with a chair is a definite way of maxing out a Potential Rivalry’s meter.Īt least they are not random unless you want to.
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Think of doing something that would get under an opponent’s skin or infuriate him/her or something that would make you want to get even. There are also some ways players can influence Personal Rivalries through their own actions. Things like rankings, relationships, a Superstar’s crowd reactions and their personalities are some of the things that can influence the chance of an interaction happening, as well as the type of interaction. The interactions that happen are mostly random, depending on various factors related to the Superstars. These interactions take the forms of promos, cut scenes, and run-ins. Think of Potential Rivalries as the build-up to a full-fledged rivalry between Superstars. Once the meter is full, it’ll enter a “Standby” state and move into the next available Active Rivalry slot in the following show. This meter will build up as the interactions continue between the potential rivals during their matches. Looking at the Rivalries menu, you can see a meter for each Potential rivalry and the state it’s in. As the Superstars compete in their matches, perform promos or perform run-ins on each other, a Potential Rivalry will be established between them. New for this year, rivalries are separated into two types: Potential Rivalries and Active Rivalries. We wanted to improve our systems for rivalries this year, and we’ve made some changes all around.
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Players have a choice in creating their own rivalries or letting them happen on their own. Storylines feature cut scenes and put the rivals in scenarios that you won’t normally see through regular matchmaking. Rivalries occur between either two Superstars or two teams of Superstars, leading to a storyline that can play out over many months in the Universe calendar. One of the most exciting parts of Universe is the rivalries that happen between Superstars. As I have mentioned on social media, there’s not much left to do on this mode. Sounds OK and maybe a hint of GMActive Rival mode like features.